Suppose you want to test how a defense holds up against a hundred drones arriving at once, from three directions, with a radar blackout halfway through.
You cannot go and film that. Real saturation attacks are rare, expensive to stage, and impossible to repeat on demand, and the whole point of testing is repetition. This is the quiet problem at the center of building anything like DomeCommand: the data you most need is the data you can never collect. So you generate it instead.
We are putting a lot of time into the simulation engine for exactly this reason. It is where the synthetic data gets exercised in full, across combinations we could never stage: fleet laydowns against threat patterns, run and re-run until the failure modes show themselves.